Eng
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Install:
1. Copy 'scripts' folder to 3ds max root. Example: 'C: \ Program Files \ Autodesk \ 3ds Max 20 ** \'
2. Copy 'GIMS' folder to 'C: \ Users \ <yourusername> \ AppData \ Local \'
3. After starting, specify the path to the materials.dat and materialfx.dat files located in the 'GIMS \ MaterialData' folder
...Or you can independently export these files from the game to any folder and then specify it 
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Description:
- Fixed the material editor window (Removed the ability to minimize the material editor window, which previously rendered it inoperative when reopened) 
- Fixed a bug with inverted normals of the collision objects of Box, Sphere, Cylinder, etc. due to incorrect accounting of the minimum and maximum boundaries
- Added Unembed game material textures tool, reverse embeded
- Added ATI2 Pixel Format in Materials

Changes and additional parameters for light sources:
- More correct display of light in the viewports
- Editing some parameters of the light was rendered
- Added the ability to take into account Tangent light, in manual mode or auto (if turned off by custom mod)
- Culling plane can use 2 coordinate systems (local and world)
- Hash name can be generated from the name or entered manually
- Assigned names of commonly used flags and numbers for time flags 
________________________________________
kirill_mapper by komarovs_mappers team


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:
1.   scripts   3ds max. : "C: \ Program Files \ Autodesk \ 3ds Max 20** \"
2.   "GIMS"  "C: \ Users \ <  > \ AppData \ Local \".
3.        materials.dat  materialfx.dat    "GIMS\MaterialData".
...                .
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:
-     (     ,          )
-        , ,   . -      
-   Unembed game material textures,  embeded 
-  ATI2 Pixel Format   

      :
-       
-      
-    (Tangent) ,     (   )
- Culling plane   2  (local and world)
- Hash        
-          
___________________________________________
kirill_mapper   komarovs_mappers 
