GIMS EVO UPDATE COMPATIBLE FOR ALL 3DS MAX 2025 - 2014
VERSION CHANGELOG:
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UPDATE5.9:
- Fixed Export of high poly models split to groups exceeding ModelVertBufferSize limit.
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UPDATE5.8:
- Improved Export is now 2x faster (Using Hash table and new calculation)
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UPDATE5.7:
- Added Optimize Vertex Normals in ModelMesh options(default enable always)
- Fixed vertex duplication when collecting normals(Removed detach zero SG faces)
- Fixed inability to count total triangles in Editable Poly with dead faces
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UPDATE5.6:
- Fixed duplicating unique vertices (Returned PreallocatedInsertItem, Added at the end qsort by previously assigned Collection Index)
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UPDATE5.5:
- Fixed broken models after export(Disabled PreallocatedInsertItem function, Vertex added to end of array)
- Update MaterialsData
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UPDATE5.4:
- Added Optimize Vertex Colors in ModelMesh options(default enable always)
- Fixed missed class names for objects and modifiers
- Changed UI of collision flags, compated and added buttons Copy, Paste, Reset, Used. Pin Stack for use multi-selection
- Autosave state is saved on load
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UPDATE5.3: 
- Final Fixed sorting the vertex buffer when exporting (Return the binary search and fix restore vert indices)
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UPDATE5.2: 
- Changed the direction of the linear hash search (now 2 times faster)
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UPDATE5.1: 
- ReFixed sorting the vertex buffer when exporting (Binary search is disabled, linear hash search is now used)
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UPDATE5: 
- Fixed sorting the vertex buffer when exporting
- Disabled FixBoneIndex for SkinBones, now zero weight is assigned 0 index
- Added designations for Render Masks in the "Game Mesh"
- Update "Fix Vertex Colors" Tool, for vertex colors optimization
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UPDATE4: 
- Added original Flags and Flashiness parameters for light sources
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UPDATE3: 
- Fixed large interface size
- Added "FixVertexColorSplit" Tool, working as an action script function, the function selects the vertex color channel and welds the vertex of the same color.
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UPDATE2: 
- Fixed import normals and Disabled crutch in the form of forced unification for averaging normals when importing
- Fixed export broken tangents if vertices in UVs are in the same place
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UPDATE: 
- GIMS REBUILT:
    - INCLUDED PREVIOUS FIXES 
- Fixed UI Buttons
- Fixed import of collision primboxes building a matrix on -nan(ind) values. Thx 3doomer for hint
- Added performance mode, disable call stack capture for new versions of 3ds max
- Added forced unify to average for normals on import
- Added ATI1 compression mode for textures
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 kirill_mapper by komarovs_mappers team